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Special Issue on Serious Games, Education and Inclusion for Disabled People: Call for contributions.'s picture

Special Issue on Serious Games, Education and Inclusion for Disabled People

Session guest editors

Dr Marion Hersh, Biomedical Engineering, University of Glasgow,

Dr Barbara Leporini,  ISTI - CNR, Pisa, Italy,


British Journal of Educational Technology

Impact factor: 1.633

Author guidelines:

Overview of Special Issue

Digital games of all types, including serious games, are becoming increasingly popular.  Advances in information and communications technologies (ICT) have led to increases in the sophistication and potential of these games, as well as the development of games on mobile devices. There is also increasing recognition of the needs of disabled learners and the importance of integrating disabled students into mainstream education, as well as the importance of doing this appropriately and the associated requirement for adequate resources to support this.  To a much lesser extent there is also some recognition of the needs of disabled teachers and other disabled staff members.

The potential of serious games in education makes it imperative that serious games for learning are designed in ways which take account of the needs of disabled students and staff and ensure their full inclusion.  Otherwise, there will be an increasing digital divide.  This is becoming increasingly urgent, as educational digital games are becoming more widespread.     

This special issue will aim to stimulate critical debate on and research into all aspects of digital games to support the learning of disabled people.  This will include theories, approaches, principles, applications, the state of the art and the implementation of inclusive games in general, as well as specifically in the context of education and innovation.

This raises a number of interesting research questions which we hope to investigate in this special issue.  They include, but are not restricted to the following areas:

  • The potential of digital games to support disabled learners: overcoming the digital divide and supporting inclusion
  • Issues related to accessibility, usability and design for all.
  • Appropriate and inappropriate uses of digital games to support disabled learners and teachers
  • Customisation: design for all or design from particular groups?
  • Gimmick or serious tool with potential?
  • The state of the art and lessons from the developments of other educational technologies
  • Design and development of gaming apps for mobile devices

All papers should have a significant original contribution.  However, this can take varying forms, including presentation and discussion/evaluation of the results of a survey; presentation, discussion and evaluation of new digital games for disabled and/or all learners.  

The term education is understood very widely to cover anything which aims to increase the knowledge, skills or understanding of disabled people.  It includes learning, education, training and/or rehabilitation in formal and/or informal contexts and both learning on one's own and with a teacher and/or as part of a class.


Submission of contributions

Please submit your name, affiliation, paper title and a paragraph providing an overview of the paper to the session editors by 26 June.  They will submit the special session proposal, including details of the proposed papers, to the BJET.  Since the session covers two of the BJET's priority topics, we are optimistic that it will be accepted.  If accepted the deadline for submission of papers will be four months from the date of acceptance, probably in November 2017.